
Magdiwang
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zephyr S-Rank Ninja


Posts: 20 Join date: 2007-09-24
 | Subject: Close Quarters Battle Wed Sep 26, 2007 10:22 pm | |
| Principles & Fundamentals of Close Quarters Combat (CQC) / Close Quarters Battle (CQB)
The Principles of Close Quarters Combat:
As in all other military operations, battles that occur at close quarters, such as within a room or hallway, must be planned and executed with care. Units must train, practice, and rehearse close quarters combat techniques until each fire team and squad operates smoothly as a team. Each member of the unit must understand the principles of close quarters combat and the part his actions play in their successful execution. The principles of close quarters combat are surprise, speed, and controlled violent action.
1. Surprise is the key to a successful assault at close quarters. The fire team or squad c1earing the room must achieve surprise, if only for seconds, by deceiving, distracting, or startling the enemy. Sometimes stun or flash grenades may be used to achieve surprise. These are more effective against a non-alert, poorly trained enemy than against alert, well-trained soldiers.
2. Speed provides a measure of security to the clearing unit. Speed lets soldiers use the first few vital seconds provided by surprise to their maximum advantage. In close quarters combat, speed does not mean incautious haste. It can best be described as carefull hurry.
3. Controlled violent action eliminates or neutralizes the enemy while giving him the least chance of inflicting friendly casualties. Controlled violent action is not limited to the application of firepower only. It also involves a soldier mind-set of complete domination.
Each of the principles of close quarters combat has a synergistic relationship to the others. Controlled violence coupled with speed increases surprise. Hence, successful surprise allows increased speed.
The Fundamentals of Close Quarters Combat:
The ten fundamentals of close quarters combat address actions soldiers take while moving along confined corridors to the room to be cleared, while preparing to enter the room, during room entry and target engagement, and after contact. Team members must
1. Move tactically and silently while securing the corridors to the room to be cleared. Carry only the minimum amount of equipment. Rucksacks and loose items carried by soldiers tire them and slow their pace, and cause noise.
2. Arrive undetected at the entry to the room in the correct order of entrance, prepared to enter on a single command.
3. Enter quickly and dominate the room. Move immediately to positions that allow complete control of the room and provide unobstructed fields of fire.
4. Eliminate all enemy within the room by the use of fast, accurate, and discriminating fires.
5. Gain and maintain immediate control of the situation and all personnel in the room.
6. Confirm whether enemy casualties are wounded or dead. Disarm and segregate the wounded. Search all enemy casualties.
7. Immediately perform a cursory search of the room. Determine if a detailed search is required.
8. Evacuate all wounded and any friendly dead.
9. Mark the room as cleared, using a simple, clearly identifiable marking in accordance with the unit SOP.
10. Maintain security at all times and be prepared to react to more enemy contact at any moment. Do not neglect rear security.
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|  | | zephyr S-Rank Ninja


Posts: 20 Join date: 2007-09-24
 | Subject: Re: Close Quarters Battle Wed Sep 26, 2007 10:25 pm | |
| Tactical actions at & upon entering the point of entry Actions outside the point of entry must be quick and well rehearsed. The doorway or breach point is a dangerous position. The clearing team is focused on entry and could be surprised by an enemy appearing unexpectedly in the corridor.
A. Clearing team members positions relative to the door are important as are their weapons carry positions. Team members stand as close to the entry point as possible, staying in a crouched position. They hold their weapons either in the high-carry or the low-carry position. They ensure the muzzle is not pointed at another team member.
B. All team members must signal one another that they are prepared before the team enters the room. The last man taps or squeezes the arm of the man in front of him, and each one passes this signal along. Team members avoid the use of a verbal signal, which may alert the enemy and destroy the element of surprise.
C. All individual equipment that is carried must be selected carefully and prepared properly to ensure that it is quiet and not cumbersome. Essential items only should be carried during close quarters combat. Protective vests and helmets should be worn by all team members. Additional protective equipment, such as gloves, kneepads, or goggles, may be worn, depending on the situation and the units level of training.
The entire team should enter the room as quickly and as smoothly as possible and clear the doorway immediately.
A. The door is the focal point of anyone in the room. It is known as the fatal funnel, because it focuses attention at the precise point where the individual team members are the most vulnerable. Moving into the room quickly reduces the chance that anyone will be hit by enemy fire directed at the doorway.
B. On the signal to go, the clearing team moves through the door quickly and takes up positions inside the room that allow it to completely dominate the room and eliminate the threat. Team members stop movement only after they have cleared the door and reached their designated point of domination.
(1) The first man to enter moves in as straight a line as possible toward the comer for which he is responsible. He may then turn and move deep into the far corner of the room. The depth of his movement is determined by the size of the robin, any obstacles in the room such as furniture, and by the number and location of enemy and noncombatants in the room.
(2) The second man enters and moves toward the corner in the opposite direction, following the wall, but not directly against it.
(3) The number 3 man (team leader) buttonhooks inside the room at least 1 meter from the door, but between the number 1 man and the door.
(4) The squad leader can either use the number 4 man (normally the SAW gunner) as rear security at the breach site, or he can have him enter with the remainder of the team. If he enters, the number 4 man moves in the direction of the number 2 man and buttonhooks in the same way between the number 2 man and the door.
C. To make close quarters combat techniques work, each member of the team must know his sector of fire and how his sector overlaps and links with the sectors of the other team members. Team members do not move to the point of domination and then engage their targets. They engage targets as they move to their designated point. However, engagements must not slow movement to their points of domination. Team members may shoot from as short a range as 1 to 2 inches. They engage the most immediate enemy threats first. Examples of immediate threats are enemy personnel who
* Are armed and prepared to return fire immediately. * Block movement to the position of domination. * Are within arms reach of a clearing team member. * Are within 3 to 5 feet of the breach point.
D. Each clearing team member has a designated sector of fire that is unique to him initially but expands to overlap sectors of the other team members.
(1) The number 1 and number 2 men are initially concerned with the area along the wall on either side of the door or entry point. This area is in their path of movement, and it is their primary sector of fire. Their alternate sector of fire is the wall that they are moving toward, sweeping back to the far corner.
(2) The number 3 and number 4 men start at the center of the wall opposite their point of entry and sweep to the left if moving toward the left, or to the right if moving toward the right. They stop short of their respective team member (either the number 1 man or the number 2 man).
E. While the team members move toward their points of domination, they engage all targets in their sector. Team members must exercise fire control and discriminate between hostile and non combatant occupants of the room. Shooting is done without stopping, using reflexive shooting techniques. Because the soldiers are moving and shooting at the same time, they must move using careful hurry. They do not rush with total disregard for any obstacles. |
|  | | zephyr S-Rank Ninja


Posts: 20 Join date: 2007-09-24
 | Subject: Re: Close Quarters Battle Wed Sep 26, 2007 10:27 pm | |
| Approaching the Breach Point of the target room
Clearing team members must approach the breach point quickly, quietly, and in standard order. This approach preserves the element of surprise and allows for quick entry and domination of the room.
A. The order of movement to the breach point is determined by the method of breach and the intended actions at the breach point. The members of the fire team are assigned numbers 1 through 4, with the team leader always designated number 3. If one member of the clearing team is armed with the SAW rather than an M16 rifle or carbine, he should be designated number 4. (1) The order of movement for a shotgun breach has the shot-gunner up front, followed by the number 1 man, number 2 man, and then the number 3 man (team leader). After the door is breached, the shot-gunner falls to the rear of the lineup and acts as the number 4 man. (2) The order of movement for a demolition breach is number 3 (team leader), number 2, number 1, and then number 4. The team leader provides security at the doorway. The number 2 man carries the demolition charge and places it. Number 1 carries a fabricated blast shield. Number 4 provides rear security. After the demolition charge is placed, number 2 falls in behind number 1 (with the blast shield), and number 3 (team leader) falls in behind number 2, re-forming the standard 1, 2, 3, 4 configuration. (3) If neither a shotgun nor a demolitions breach is required, the order of movement is the standard 1, 2, 3, 4 configuration. B. The clearing team must always be alert. Team members provide security at the breach point and to the rear, laterally down corridors, and upward if near stairs or landings. The two basic techniques for moving down hallways are shown in Figure K-2. Hallway intersections are dangerous areas and should be approached cautiously as shown in Figures K-3 and K-4. (1) The serpentine technique is used in narrow hallways. The number 1 man provides security to the front. His sector of fire includes any enemy soldiers who appear at the far end of the hall or from any doorways near the end. The number 2 and number 3 men cover the left and right sides of the number 1 man. Their sectors of fire include any soldiers who appear suddenly from nearby doorways on either side of the hall. They cover the number 1 mans flanks. The number 4 man, normally carrying the SAW, provides rear protection against any enemy soldiers suddenly appearing behind the clearing team. (2) The rolling-T technique is used in wide hallways. The number 1 and number 2 men move abreast, covering the opposite side of the hallway from the one they are walking on. The number 3 man covers the far end-of the hallway from a position behind the number 1 and number 2 men, firing between them. Once again, the number 4 man provides rear security |
|  | | zephyr S-Rank Ninja


Posts: 20 Join date: 2007-09-24
 | Subject: Re: Close Quarters Battle Wed Sep 26, 2007 10:32 pm | |
| REFLEXIVE SHOOTING During close quarters combat, there is little or no margin for error. Too slow a shot at an enemy, too fast a shot at a noncombatant or inaccurate shots can all be disastrous for the clearing team. Proper weapon carry technique, stance, aiming, shot placement, and trigger manipulation constitute the act of reflexive shooting. This method of shooting is the only way for the clearing team members to consistently succeed without excessive casualties.
A. Weapon Ready Positions. The two weapon ready positions are low ready and high ready.
(1) Low ready position. The butt of the weapon is placed firmly in the pocket of the shoulder with the barrel pointed down at a 45-degree angle. This is the safest carry position. It should be used by the clearing team while inside the room, except when actually entering and clearing.
(2) High ready position. The butt of the weapon is held under the armpit, with the barrel pointed slightly up, keeping the front sight assembly under the line of sight but within the gunners peripheral vision. To engage a target, the gunner pushes the weapon out as if to bayonet the target. When the weapon leaves the armpit, he slides it up into the firing shoulder. This technique is best suited for the lineup outside the door.
B. Stance. The feet are kept about shoulder-width apart. Toes are pointed straight to the front (direction of movement). The firing side foot is slightly staggered to the rear of the non-firing side foot. Knees are slightly bent and the upper body is leaned slightly forward. Shoulders are square and pulled back, not rolled over or slouched. The head is up and both eyes are open. When engaging targets, the gunner holds the weapon with the butt in the pocket of his shoulder.
C. Aim. The four aiming techniques all have their place during combat in built-up areas, but the aimed quick-kill technique is the one most often used in close quarters combat.
(1) Slow aimed fire. This technique is the most accurate. It consists of taking up a steady, properly aligned sight picture and squeezing off rounds. It is normally used for engagements beyond 25 meters or when the need for accuracy overrides speed.
(2) Rapid aimed fire. This technique features an imperfect sight picture in which windage is critical but elevation is of lesser importance. When the front sight post is in line with the target, the gunner squeezes the trigger. This technique is used against targets out to 15 meters and is fairly accurate and very fast.
(3) Aimed quick kill. This technique consists of using a good spot weld and placing the front sight post flush on top of the rear peep sight. It is used for very quick shots out to 12 meters. Windage is important, but elevation is not critical with relation to the target. This technique is the fastest and most accurate. With practice, soldiers can become deadly shots at close range.
(4) Instinctive fire. This technique is the least desirable. The gunner focuses on the target and points the weapon in the targets general direction, using muscle memory to compensate for lack of aim. This technique should be used only in emergencies.
D. Shot Placement In close quarters combat, enemy soldiers must be incapacitated immediately. Shots that merely wound or that are mortal but do not incapacitate the target instantaneously are only slightly better than clean misses. Members of clearing teams should concentrate on achieving solid, well-placed head shots. This shot placement is difficult for some soldiers to learn, having been taught previously to aim at center of mass.
(1) The only shot placement that guarantees immediate and total incapacitation is one roughly centered in the face, below the middle of the forehead, and above the upper lip. Shots to the side of the head above the horizontal line passing through the ear opening to just below the crown of the skull and from the cheekbones rearward to the occipital lobe are also effective. With practice, accurate shot placement can be achieved. (See Figure K-16 for proper shot placement.)
(2) Shots to the spinal column below the jaw and above the sternum can neutralize a target immediately. However, the spinal column is a narrow target and misses by only a few centimeters may cause no immediate reaction or a delayed reaction in the target. Even though severely wounded, the enemy soldier may be able to return effective fire.
(3) Shots to the center of the chest that enter the lung/heart region are normally fatal but may take several seconds to incapacitate the target. During this time, the opponent may be able to return effective fire. This region of the body may also be shielded by military equipment or protective vests that can often deflect or absorb rounds and prevent immediate incapacitation.
(4) Shots to the abdomen or lower extremities are rarely effective in rendering an opponent immediately incapable of returning fire, even if they are ultimately fatal.
E. Trigger Manipulation. Rapid, aimed, semiautomatic fire is the most effective method of engaging targets during close quarters combat. As each round is fired from the aimed quick-kill position, the weapons recoil makes the front sight post move in a small natural arc. The gunner should not fight this recoil. He should let the weapon make the arc and immediately bring the front sight post back onto the target and take another shot. This two-shot combination is known as a double tap. Soldiers must practice the double tap until it becomes instinctive. Clearing team members continue to fire double taps until the target goes down. If there are multiple targets, team members double tap each one and then return to reengage any enemy left standing or who are still trying to resist.
(1) Controlled three-round bursts fired from the M16A2 rifle are better than fully automatic fire, but they are only slightly faster and not as accurate or effective as rapid, aimed semiautomatic fire.
(2) Fully automatic fire with the M16A2 rifle or carbine is rarely effective and may lead to unnecessary noncombatant casualties. Not only is fully automatic fire inaccurate and difficult to control, but it also rapidly empties ammunition magazines. A clearing team member who has expended his ammunition while inside a room with an armed, uninjured enemy soldier will become a casualty unless his fellow team members can quickly intervene. |
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